namespace Dict.DataModel
{
    public class TableUnionFightFactory
    {
		/// <summary>
		/// UFFId
		/// </summary>
		public int UFFId;
		/// <summary>
		/// UFId（TableUnionFight）
		/// </summary>
		public int UFId;
		/// <summary>
		/// 车厂坐标
		/// </summary>
		public string Position;
		/// <summary>
		/// 阵营
		/// </summary>
		public int Camp;
		/// <summary>
		/// 范围
		/// </summary>
		public double Range;
		/// <summary>
		/// 是否是野外车厂
		/// </summary>
		public int IsField;
		/// <summary>
		/// 野外车厂开启消耗资源
		/// </summary>
		public string NeedResource;
		/// <summary>
		/// 造车时间
		/// </summary>
		public double CraftTime;
		/// <summary>
		/// 车厂重建时间
		/// </summary>
		public double RebuildTime;
		/// <summary>
		/// 造出的车Id
		/// </summary>
		public int CariotId;
		/// <summary>
		/// 图标
		/// </summary>
		public string IconRes;
		/// <summary>
		/// 车的出生角度
		/// </summary>
		public double CariotAngle;
		/// <summary>
		/// 车的出生坐标
		/// </summary>
		public string CariotBornPos;
		/// <summary>
		/// 车的目标城门
		/// </summary>
		public int CariotTargetGateId;
		/// <summary>
		/// 车的移动寻路
		/// </summary>
		public string CariotMoveNavInfo;
		/// <summary>
		/// 
		/// </summary>
		public string UFGuardId;
		/// <summary>
		/// 模型路径
		/// </summary>
		public string ModelUrl;
		/// <summary>
		/// 绑定的NPC
		/// </summary>
		public string NPCID;

    }
}

    